![]() That's right - you can now play on a tiny 1v1 map or a sprawling 6 player mega campaign. For each algorithm, I have made a selection of sizes and player numbers. I have implemented 9 generation algorithms, from the classic "Ring" to the new tree-like "Bracket" or chaotic "FFA" type. There were four players, eight areas, and objects were always placed in the same quantities if not the same places. Until now, whenever you played the game, it would generate a new map, but basically the same one each type.
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