![]() ![]() But my absolute favourite thing about Tren, I reckon, is the moment at which you can attach additional cargo trucks to your train. All great, and Tren delivers on this as you might expect. ![]() Even to say these words is to feel the particular weight of these objects in your hands, their pleasant triviality, their painted, planed away smoothness. It's the kind with carved wooden track and chunky vehicles to ride on it, vehicles which all clip together with magnets on the buffers. Tren drops you into a world of toys and living room floors, and the main attraction is a simple toddler's train set. There's a lot of parenting in it.Īnd it crops up in a lot of places. The answer, in true Media Molecule style, is that he achieved all of that except for the "on his own" bit, but we'll get to that. With Tren, John Beech, the game's design lead, and Media Molecule's newly minted creative director, asked himself if he could make a "triple-A" game inside Dreams, on his own, while simultaneously renovating a house and becoming a parent. But pull back a little and it starts to make more sense. This is surprising in some ways, because Tren is ostensibly a virtual train set that comes with a suite of ingenious puzzles and race challenges attached to it. ![]()
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